Wednesday, October 24, 2018

Your adventure begins in a Tavern...

Welcome to ChangeLog!

Changelog: A log or record of all notable Changes made to a project. The project is often a website or a software project, and the changelog usually includes records of changes such as bugfixes, new features, etc.
Salutations fellow adventurers, and welcome to ChangeLog. My mission is to provide YOU quality Dungeons & Dragons 5th Edition content to help improve the experience of play for your disposable kobold fodder precious and unique player characters, and the Dungeon Mastering experience for all DMs.

History: Tales from my FLGS

When I began my turn as the green-as-goblins Dungeon Master, I was battered by the sheer number of options. The world - no, - the universe was in the palm of my hands, ready to be molded by clay. But like the demise of the villain in that god-awful Indiana Jones movie (you know the one), I was easily overwhelmed by the power at my fingertips.

Eventually, I settled on running a pre-published module. Everything was all good at first. The party was put together well, and cohesive; they were even cooperative. It took a whole 3 sessions before someone stole from another party member. But even though everyone was enjoying themselves, I knew I could do better. I took a look at my Dungeon Mastering style and changed it up, but what really improved my game was looking at that module, and I mean really looking at it, and asking myself "can this be better, so I can be better?"

I won't claim that it was smooth sailing. In fact, most of the time it was rough around the edges in more places than one. But at this point, my players were having fun. Hell, I was having more fun than I had than running my own campaign at home. At the end of it all, when the great evil was put 6 feet under, and the party went their separate ways, I got the greatest gift I could ever receive that cemented my love for the game:

"Thank you for the campaign."

Why am I telling you this? 

I, like many others, want to provide my players with a game that they will remember long after the natural end of their campaign, after they depart from my table, and maybe even after their characters meet their final resting place in some dungeon or in the comfort of their own hay-filled mattress. The purpose of this blog is to provide helpful resources, campaign journals, module modifications, and anecdotes that will helpfully assist you DM's (and possibly curious players) in running your games to the best of your abilities. Hopefully, what I do here will help you receive that well-deserved "Thank you" you deserve.